![]() For example, you could trade in a picture of a shiny Giratina for 4 Diamonds, or a Totem of Undying (you can continue to trade pictures of the same Pokemon, so 4 Diamonds might even be too much.Įssentially, I wanted to make a singleplayer experience that was similar to a lot of the Pixelmon servers, but without all the free-to-play and pay-to-win shenanigans that a lot of these servers suffer from. Each area also has several "NPC Traders" that trade pictures of Pokemon for rewards. There are over 200 specific trainers to fight that give rewards, including 1 fighter for each Smash character (because why not? lol). I also altered the JSON files for shopkeepers so some of these items aren't purchasable with Pokedollars, thus making BP mostly necessary (unless you find these items in Pokeloot). There are "BP Traders" in each area, that trade these emeralds for high value items like advanced held items such as Life Orb, Destiny Knot, Leftovers, Z Crystals, etc. Each Gym Leader gives BP upon defeat, as well as dozens of other trainers throughout the world. I also made a sort of "BP" or "Battle Point" system, where Emeralds are treated as BP. Each area has various levels of NPC trainers, really tough NPC trainers that give good rewards, lots of hidden items, specific Pokemon spawns, custom shopkeepers, and more. There are 18 Gym Leaders to challenge in these other areas, 1 for each type, as well as a few odd-ball ones like Hyrule Castle, or Chinese Temple. It's like playing through the games in Minecraft, but you can play through all of them while also working on your base and collecting other Pokemon. ![]() They have all of the Gym Leaders, Elite 4, Champions, Pokemarts, Pokecenters, Route Pokemon spawns, hidden items, and even trainers in the routes. Thank you for your time and have a nice day, dear reader.I made a world/modpack that I'm calling "Pixelmon World" - It has nearly 40 locations (courtesy of various creators on Planet Minecraft), including the first 4 regions of Pokemon, Kanto, Johto, Hoenn, and Sinnoh, created by Wireforks and filled with Pixelmon content by me. Also please mention which types of commandblocks I have to use. ![]() One last note, I'm considering to use this map on a server, so please keep multiplayer in mind with the commands. Since it seems to complicated to teleport a player from anywhere, I would suggest that they can only fly from cities by interacting with something there. I want to mention that the Pixelmon-Mod has Portal Plates which can send a player that steps on them to specified coordinates if that helps (So maybe a portal room?). So this command would need to check which cities each player has visited and teleports them there. ![]() In Pokémon, you are able to fly to cities you have already visited. Basically just preventing players from dropping their HM items so they don't softlock themselves. I gave up after not even being able to make this work, sorry. A command that prevents players from entering water (or an area should work too) if they don't carry the HM3 "Surf". Sounds easy enough and I even found the Custom Sign Generator. Which is why I decided to create a Reddit account and ask nice people on the internet for help.įor this command, I thought that a player could click on a sign, which would teleport them behind the obstacle if they carried a certain item (pixelmon:hm1 with the custom name "Cut") in their inventory. I thought that Command Blocks might be able to help me with my Pixelmon Map (Forge 1.12.2), so I've been looking online for a solution for the past hour, without any real success. everyone familiar with Pokémon knows the infamous trees that block your path or that the protagonist doesn't know how to swim.
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